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Recent Movie Reviews


Messed-Up Bible Stories 5 Messed-Up Bible Stories 5

Rated 5 / 5 stars March 3, 2009

Brilliant!

I love animations like this that make fun of the stupidity of religion. So here's a 10/10 review to help cancel out some of the low reviews from Christians who like to ignore their own bible.

The more people who make videos like this one, the better!


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--Creation-- --Creation--

Rated 1.5 / 5 stars November 27, 2008

Fiction...

Admittedly, some parts of the animation were OK. But if you just look at it alone, without the music or "where the story comes from", most of the animation was very basic.

And the fact that you actually believe this fairytale is how the universe was created worries me...


stickbob123 responds:

don't bring your personal opinions to me, what do u believe? a meteor spontanouesly created earth and then monkeys magically morphed into man and man acquired knowledge from nowhere? please, get a bible.


Messed-Up Bible Stories 4 Messed-Up Bible Stories 4

Rated 5 / 5 stars September 10, 2008

Not bad..

Pretty well animated, and fun to watch. I like how you've told the story accurately, but also added your own jokes in between bible quotes.

But yhis high score is not entirely for making a really incredible animation - but more as a compliment for making a flash movie that looks silly religion look silly.
Oh, and to help cancel out the religious nutters who vote 0 on this because it "offends their beliefs".

It would have been better if you'd also posted a lot more reasons why the worldwide flood is a stupid , scientifically impossible idea - such as how rain would have needed to rise at 220 metres per day, wood would not support a boat that size, Noah was apparently 950 years old (?!), etc. Then this video could actually be used as a way to respond to Creationists.


Recent Game Reviews


One Chance One Chance

Rated 3.5 / 5 stars December 10, 2010

Interesting... but I REALLY wanted to replay!!

...So I deleted the game's save file, and got round that issue.
(If anyone else wants to know how to replay, message me and I'll let you know)

So yeah, now that I've actually played through the various possibilities of how to spend your last week, I'm a little disappointed in how many variations there are. I mean, if this was MY last week on Earth, I can think of much more things to do than just go to work, the park, or stay at home!
And in this game, there are no real consequences for ANY of your actions, unless you go to the lab every day. Your wife and daughter still die (in slightly different, but let's face it: irrelevant) ways. Everyone else still dies in the exact same ways. You can choose which location to die in - big deal.

I like the concept of a game where you must make these difficult (moral?) decisions, but I wish there was more depth to the possibilities and consequences for what you choose to do.
And the only way to "win" the game is to not explore any of the interesting choices of the game... and you can't even go back to replay an alternate route, so that would just make it frustrating!

So to summarise, I feel as though if people WERE given the option to replay the game, their opinion of its creativity would drop massively.
...But it's still an interesting idea, so I'll give you points for that.


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Catapult Madness Catapult Madness

Rated 4.5 / 5 stars August 27, 2010

Great fun, even if it's not very original!

I really enjoy this style of games - and even though I don't think this is the best one I've seen, I still found it fun enough to play for at least 40 minutes!

The only real problem that I have with it is how you spend AGES flying through the air, completely unable to control anything, on each run (after the first few). You've made it too easy to keep getting boosts and set the target distance too far, in my opinion.

Other (more minor) things I would point out:

The glider is not (currently) a great idea since it costs a lot of money, doesn't boost you much further (compared to the initial throw), means you need to keep watching the game for a long time until you land, and doesn't even get used most of the time due to spears stopping you! You should AT LEAST have made it much cheaper, so people can use it earlier on in the game.

I feel you should have made it clearer that bombs would be restocked at the end of each run, rather than them being a single-use item.

Some of the achievements (e.g. landing on 20 spears) take far too long, thus making them fairly pointless. I think you should have made them more reachable goals and possibly even awarded a money bonus for some of them (assuming the achievements reset after each game, that is).

Also, I think the king character should be unlocked only after completing the game. Otherwise it sort of defeats the plot a bit.

Anyway, putting all of this aside I still found it a great game to play. It's a fun little theme you've used, and the gameplay works very well. Great job!

p.s. I wrote this whole review during ONE catapult! Surely that proves my point about it taking too long per run?? :P


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Pizza City Pizza City

Rated 4.5 / 5 stars September 14, 2009

Lord of deliveries!

After 2 long sessions of pizza delivering, I finally reached the top rank with 500 pizzas delivered :) ... And to be honest, that took much longer than it should have done for a game this repetitive! The top rank should be at more like 250.

I thought the overall game was very good and creative, although the repetitive missions means you probably wouldn't want to come back and play it again.
I was also a bit confused at first since I assumed the most important objective would be to deliver the pizzas quickly - but in fact, the only thing you need to worry about is damage!

The mini-quests were also a nice touch you added, however, even after delivering 500 pizzas I still feel like I've only completed half the game since there are so many items I haven't found/delivered. Since there's no map of where to take the items, it takes ages to work out where things are meant to go - so I ended up giving up on that!
And on that topic, how are you meant to get into that area with 3 items in it around the bottom right of the map? It's completely boxed in, and there are no clues for how to enter.

Anyway, this is a great game but if you decide to make it sequel, either make it shorter or less repetitive... and give us some sort of guidance on what to do with the mini-quests!