Age/Gender: 20, Male
Location: United Kingdom
Job: Student/Genius
Some say I am the cool Tom... others wouldn't.
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Exp. Points: 4,810 / 4,900
Exp. Rank #: 4,439
Voting Pow.: 6.31 votes
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Flash Reviews: 238
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238 Reviews | 58 w/ Responses
After 2 long sessions of pizza delivering, I finally reached the top rank with 500 pizzas delivered :) ... And to be honest, that took much longer than it should have done for a game this repetitive! The top rank should be at more like 250.
I thought the overall game was very good and creative, although the repetitive missions means you probably wouldn't want to come back and play it again.
I was also a bit confused at first since I assumed the most important objective would be to deliver the pizzas quickly - but in fact, the only thing you need to worry about is damage!
The mini-quests were also a nice touch you added, however, even after delivering 500 pizzas I still feel like I've only completed half the game since there are so many items I haven't found/delivered. Since there's no map of where to take the items, it takes ages to work out where things are meant to go - so I ended up giving up on that!
And on that topic, how are you meant to get into that area with 3 items in it around the bottom right of the map? It's completely boxed in, and there are no clues for how to enter.
Anyway, this is a great game but if you decide to make it sequel, either make it shorter or less repetitive... and give us some sort of guidance on what to do with the mini-quests!
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The big problem with this game is what happens to your movement when you let go of 'a': You have no control whatsoever on your movement until you are totally stationary!
You should have made the controls more copter-style, so that you can pick up speed again, instantly, at any point during your run. The way it is now, it is all too easy to stop underneath an obstacle and be unable to move out of the way in time!
Also, I think you've gone a bit over the top with the added acceleration challenge - this makes it TOO hard to dodge obstacles, in my opinion.
I did manage to beat the first level on easy in 5.8 seconds eventually, but the method you have to use to reach this challenge time is not what I'd personally consider fun to work out. And the thought of repeating this trial-and-error method to reach the challenge time in all 15 levels?... No thanks!
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With such a simple game concept, I'm almost surprised that no one (I've seen) has done it before...
However, it would be unfair to rate this too highly since it's so basic.
I'm also left wondering: Is it actually possible to calculate whether a level is possible to complete, without actually doing it yourself? Almost certainly yes, but...how?
I couldn't shuffle things around the right way to get past lvl 10 :(
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You've definitely made this game at least as fun to play as the original - the gameplay is brilliant! However, there is a big problem with the difficulty.
On day 5, I reached the moon. On day 6, I reached mars. On day 7, I tried to go as high as I could out of interest - but after reaching 100,000+ feet I got bored and (10 minutes later!!) hit the ground. This huge flight earned over $25 million.
So basically, although the huge number of available upgrades looks great, it just doesn't fit into the game properly - it's much too easy to make a giant flight and beat the game ridiculously soon.
In fact, on day 8 I fires the hedgehog off at its max speed to the right and left it to drop - and 15 minutes later it was still going! Surely this proves there are too many launch pads or something, because you should NOT be able to keep going for 15 minutes without touching the keyboard!
I love the idea of this game, but (unlike the original) I don't think you've got the balance of difficulty/money/upgrades right this time.
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Why didn't you go for a simple arrow keys version of the game, rather than trying to control it all with the mouse? The ONLY control you have in this game is moving to the right direction and trying to click at the right time.
You should have used different keys (e.g. Z, X, C) to control what type of shot to play (Normal, drop, lob, or whatever), and movement/shot direction with the arrow keys. That would have worked much better.
Also, the game is quite unrealistic in that you shouldn't have to click to hit the ball when it is right on top of you - you need to start making your shot when the ball is in front of you.
And what about the line judges? You've drawn them in, but they do nothing! Small details like having the line judge stick their arm out when the ball is out, would make the game much better.
In summary, the game could be made quite good, but it needs a lot more detail than this.
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The two jokes of the game - when you die and when you finish it - are brilliant! (Although slightly annoying if you die twice, so already know what's going to happen.) So you get a good score for the ideas behind that.
However, the actual gameplay is obviously nothing special, so I don't want to rate you any higher because of that. The coins don't even do anything, and you have to make a couple of jumps blind so you might end up dying unfairly!
Author's Response:
you don't have to jump blindly when you're on the moving platform, you just have to wait until it goes all the way down to see where the ground/the other platform is. But yeah, it's that one spot and it shouldn't have been there.
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Not very fun. Not very original. 90% of the questions are so irrelevant to anything I know that the game comes down to pointless guessing (or equally pointless memory of answers to every question, which I really cannot be bothered with).
In summary, I don't think this is very good at all.
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"Great idea, but could be made much better"
Don't get me wrong here - I love this new (original) idea of "upgrade EVERYTHING", it's just that a lot of it hasn't been thought through very well.
For example:
The final graphics upgrade is (in my opinion) the most annoying to actually play!
The progress bar goes up to 110%... and you can complete the game at 100%... huh?!
Unless you make a very weird choice of weapons (e.g. lots of speed things), the fully upgraded ship achievement takes MUCH longer to complete than anything else.
Actual gameplay is extremely limited; you cannot even move up and down (or upgrade your ship to enable those keys!)
Weapons do not look any different when upgraded; they do not change size/shape/colour.
...Like I said, it's a good idea, I just feel that you could have made this game so much better than you actually did.
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Seriously, the depth and detail of this game is like nothing I've ever seen before! It's like a full-length gameboy game, only much better!
There may be a few minor bugs in the game, but it rarely affects the actual gameplay - the only time it did for me was when bowser got stuck after I threw him off the platform once, so I had to kill myself and start again. But really, there were no more glitches in this game than I'd expect from a game that I'd actually paid for.
Also, although the storyline definitely improves the game, there are a couple of sections where the conversations drag on a bit - e.g. when Mario is telling the toads about the meteor. I think you should try to avoid having the characters re-state things that you (the player) already know.
My favourite bit of the game is definitely the final bowser battle - it's such an epic ending! I think it would have been better to make that the LAST bit of the game, though - i.e. after you run away from the castle, bowser comes back for revenge and you defeat him. That would have been a better ending than what you chose instead.
For anyone who has just started playing, and has not really got into it yet, I would seriously recommend that you keep going - at least until after the first bowser battle. The freedom of what to do next, number of missions to complete and awesome gameplay (especially once all the fludds are unlocked) is incredible.
Best game on Newgrounds!
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I completed the tutorial and half the "easy" levels (which, might I add, were STUPIDLY easy) and got completely fed up - seeing that the game was going nowhere fast. It just uses virtually identical levels over and over. Combine that with the unoriginal, simple gameplay and this game wasn't even worth loading, in my opinion.
If you want to make a game like this GOOD:
1. Make the gameplay more interesting. Not just super-repetitive "collect green blobs".
2. Make levels more unique. Not just "slightly different shapes", that have almost no affect on how you play the level.
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